There are many animations available inworld, both free and for sale. Play in World will cause the Residents within visual range to see your avatar perform the animation. This is useful to make sure the animation is really something you want others to see your avatar doing. Play Locally will cause the user to see the animation but it will not will be visible to other Residents. This will produce a dialog box with the animation name, a field in which to see or enter a description of the animation, and two buttons: Play in World and Play Locally. Animations can be previewed prior to uploading.Īnimations can be used in gestures in Second Life but should not be confused with gestures.Īnimations in one's inventory can be activated by double clicking the animation name in the inventory list, or by right-clicking the animation name and selecting Open from the context menu. There is a L$10 fee for uploading an animation. Animations can be imported from these programs into Second Life by storing them as Biovision Hierarchy files, which have a file extension of BVH, and using the main menu File > Upload Animation command. In-World tools such as AnyPose ( ref-thread) and U-Poser ( ref-thread) can also be used to create animations for Second Life. And in 2006, two Free ones were released: Avimator ( ref-thread) and slat ( ref-thread). In 2005, one resident-made program was released, called Posemaker( ref-thread).
See Internal Animation Format for a description of the animation data format.Ĭustom animations can be created in programs such as Poser, Blender, and others. You can use animations to make your avatar clap their hands, dance, blow someone a kiss, and much more.Ĭheck out Martin Garstenauer's thesis(link broken) for a good introduction to the principles of character animation. An animation, in Second Life lingo, is a set of instructions that cause an avatar to engage in a sequence of motions.